some help
2008.3.19 20:37:13
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2819 MHz with 1022MB RAM
Video : RADEON 9200 PRO Family (Microsoft Corporation) (6462)
PosCode : 0:0:0 2/0
CreateVertexShader failed(D3DERR_INVALIDCALL).
History: FD3DVertexShader::CompileShader <- FD3DVertexShader::FD3DVertexShader <- UD3DRenderDevice::GetVertexShader <- FD3DRenderInterface::SetVertexStreams <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::DrawSection <- Pawn=Lobby01.FFighter0 MeshInstance=Fighter.SkeletalMeshInstance0 MeshName=Fighter.FFighter_m012_g BodyPart=9 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UShadowBitmapMaterial::Get <- FProjectorRenderBatch::Render <- ShadowActor=Lobby01.FFighter0 <- RenderProjectBatch <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop